Overview

Creating a VR Mood Board in Figma

In this video, I demonstrate how to create a mood board for a VR project using Figma.

We explore importing assets, designing product cards, and managing styles to maintain consistency. In the video, I start by importing client assets from Milanote to Figma. We then create a product card for a VR headset, including setting up the typography and layout. Next, we explore applying colors and gradients to the card. Finally, I show how to create reusable styles and components to ensure consistent updates across all cards. This process simplifies design iterations and maintains a cohesive visual theme throughout the project.

Summary

  1. Opening Figma and Importing Assets: I start by importing all client assets from Milanote into Figma, ensuring we have everything needed for the design.
  2. Organizing Assets: The assets, including VR headset images, are organized and prepared for use in the design process.
  3. Creating a Product Card: I demonstrate creating a product card for the Oculus VR headset, setting up the layout, typography, and initial design elements.
  4. Applying Typography: The brand's typography is applied to the card, making sure the design is consistent with the branding guidelines.
  5. Adding and Adjusting Images: I show how to add VR headset images to the card, adjusting them to fit within the design using masks and layers.
  6. Incorporating Colors: We explore adding brand colors to the card, applying gradients to create a visually appealing background.
  7. Creating Reusable Styles: I demonstrate creating and applying reusable styles for colors and gradients, ensuring consistency across all cards.
  8. Designing Multiple Cards: We duplicate the card design and create additional cards for other VR headsets, maintaining a cohesive look.
  9. Managing Components: The video covers how to create components for card backgrounds, allowing for easy updates across all cards.
  10. Final Adjustments: I make final adjustments to the cards, ensuring they are visually appealing and consistent with the overall design theme.

Highlights

🎨 Importing Assets: We begin by importing and organizing assets from Milanote into Figma, making the design process more efficient.

🖼️ Designing Product Cards: The video covers creating and styling a product card for VR headsets, focusing on layout, typography, and visual hierarchy.

🛠️ Managing Styles: I demonstrate how to create reusable styles and components, ensuring consistent updates across all design elements.

Figma Source Files

Overview

Creating a VR Mood Board in Figma

In this video, I demonstrate how to create a mood board for a VR project using Figma.

We explore importing assets, designing product cards, and managing styles to maintain consistency. In the video, I start by importing client assets from Milanote to Figma. We then create a product card for a VR headset, including setting up the typography and layout. Next, we explore applying colors and gradients to the card. Finally, I show how to create reusable styles and components to ensure consistent updates across all cards. This process simplifies design iterations and maintains a cohesive visual theme throughout the project.

Summary

  1. Opening Figma and Importing Assets: I start by importing all client assets from Milanote into Figma, ensuring we have everything needed for the design.
  2. Organizing Assets: The assets, including VR headset images, are organized and prepared for use in the design process.
  3. Creating a Product Card: I demonstrate creating a product card for the Oculus VR headset, setting up the layout, typography, and initial design elements.
  4. Applying Typography: The brand's typography is applied to the card, making sure the design is consistent with the branding guidelines.
  5. Adding and Adjusting Images: I show how to add VR headset images to the card, adjusting them to fit within the design using masks and layers.
  6. Incorporating Colors: We explore adding brand colors to the card, applying gradients to create a visually appealing background.
  7. Creating Reusable Styles: I demonstrate creating and applying reusable styles for colors and gradients, ensuring consistency across all cards.
  8. Designing Multiple Cards: We duplicate the card design and create additional cards for other VR headsets, maintaining a cohesive look.
  9. Managing Components: The video covers how to create components for card backgrounds, allowing for easy updates across all cards.
  10. Final Adjustments: I make final adjustments to the cards, ensuring they are visually appealing and consistent with the overall design theme.

Highlights

🎨 Importing Assets: We begin by importing and organizing assets from Milanote into Figma, making the design process more efficient.

🖼️ Designing Product Cards: The video covers creating and styling a product card for VR headsets, focusing on layout, typography, and visual hierarchy.

🛠️ Managing Styles: I demonstrate how to create reusable styles and components, ensuring consistent updates across all design elements.

Figma Source Files
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.