Overview

Organizing Your Design System with Figma

In this video, I walk you through how I organize my team's design system using Figma.

From creating cover screens to structuring our projects and using auto layout, I'll show you practical steps to enhance collaboration and efficiency within your team. In this video, I shared detailed steps on organizing a design system in Figma, focusing on creating multiple projects with cover screens, setting up phases like Playground, System, and Specs, and using auto layout for presentations. I explained how to manage documents, use thumbnails, and organize brand assets, emphasizing the importance of a centralized library for efficiency. Additionally, I demonstrated how to prepare and publish updates to the library, ensuring all team members have access to the latest components. By the end, you'll have a comprehensive understanding of structuring your design workflow in Figma to optimize team collaboration.

Summary

  1. Introduction to Figma Organization: I begin by introducing the concept of organizing a design system using Figma, explaining the importance of structuring projects for efficient teamwork.
  2. Setting Up Project Phases: I detail the three main phases – Playground for ideation, System for toolkit development, and Specs for finalized designs ready for developers.
  3. Creating Cover Screens: Instructions on adding cover screens and thumbnails to projects, enhancing visual organization and quick navigation.
  4. Managing Documents: Explanation on separating UI design and wireframes into distinct documents, adding pages for different design stages.
  5. Using Auto Layout: Demonstrating the use of Figma's auto layout feature to organize slideshows and presentations, making it easier to present to clients and team members.
  6. Organizing Brand Assets: Tips on centralizing brand assets and components, similar to training setups, to ensure consistency across designs.
  7. Centralized Library Benefits: Highlighting the benefits of a shared system library, including lighter core files and easier access to updated components for the team.
  8. Publishing Updates: Steps to publish updates to the library, ensuring all team members have the latest design elements and can activate the library in new documents.
  9. Preparing for Next Steps: Teasing the next lesson on export and compression, preparing assets for creating an interactive landing page.
  10. Call to Action: Encouraging viewers to apply these organizational techniques in their projects and stay tuned for the next course on asset preparation.

Highlights

🎨 Project Phases: Breakdown of Playground, System, and Specs phases to streamline ideation, toolkit, and final design handoffs.

🖼️ Cover Screens: How to set cover screens and thumbnails for better organization and presentation in Figma.

📂 Centralized Library: Importance of a shared system library for core elements, enabling easy updates and lighter file management.

Figma Source Files

Overview

Organizing Your Design System with Figma

In this video, I walk you through how I organize my team's design system using Figma.

From creating cover screens to structuring our projects and using auto layout, I'll show you practical steps to enhance collaboration and efficiency within your team. In this video, I shared detailed steps on organizing a design system in Figma, focusing on creating multiple projects with cover screens, setting up phases like Playground, System, and Specs, and using auto layout for presentations. I explained how to manage documents, use thumbnails, and organize brand assets, emphasizing the importance of a centralized library for efficiency. Additionally, I demonstrated how to prepare and publish updates to the library, ensuring all team members have access to the latest components. By the end, you'll have a comprehensive understanding of structuring your design workflow in Figma to optimize team collaboration.

Summary

  1. Introduction to Figma Organization: I begin by introducing the concept of organizing a design system using Figma, explaining the importance of structuring projects for efficient teamwork.
  2. Setting Up Project Phases: I detail the three main phases – Playground for ideation, System for toolkit development, and Specs for finalized designs ready for developers.
  3. Creating Cover Screens: Instructions on adding cover screens and thumbnails to projects, enhancing visual organization and quick navigation.
  4. Managing Documents: Explanation on separating UI design and wireframes into distinct documents, adding pages for different design stages.
  5. Using Auto Layout: Demonstrating the use of Figma's auto layout feature to organize slideshows and presentations, making it easier to present to clients and team members.
  6. Organizing Brand Assets: Tips on centralizing brand assets and components, similar to training setups, to ensure consistency across designs.
  7. Centralized Library Benefits: Highlighting the benefits of a shared system library, including lighter core files and easier access to updated components for the team.
  8. Publishing Updates: Steps to publish updates to the library, ensuring all team members have the latest design elements and can activate the library in new documents.
  9. Preparing for Next Steps: Teasing the next lesson on export and compression, preparing assets for creating an interactive landing page.
  10. Call to Action: Encouraging viewers to apply these organizational techniques in their projects and stay tuned for the next course on asset preparation.

Highlights

🎨 Project Phases: Breakdown of Playground, System, and Specs phases to streamline ideation, toolkit, and final design handoffs.

🖼️ Cover Screens: How to set cover screens and thumbnails for better organization and presentation in Figma.

📂 Centralized Library: Importance of a shared system library for core elements, enabling easy updates and lighter file management.

Figma Source Files
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